//==============================================================================
// MU X Behemoth_anim.txt
//==============================================================================

//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}
//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual MU X Behemoth_idleA
				connect hotspot AtlanteanBirthSFX hotspot
         }
		}
   }
}
//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual MU X Behemoth_idleA
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.78 false HeavyFall checkVisible 
//-- end auto generated section
			}
		}
	}
}


//==============================================================================
anim Walk
{
   SetSelector 
   {
	    set hotspot
		 {
			 version
			 {
				Visual MU X Behemoth_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.52 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.60 true   
            tag FootstepLeft 0.90 true   
//            tag FootstepRight 0.85 true   
//-- end auto generated section
//            tag SpecificSoundSet 0.09 false GiantFootsteps checkVisible 
//            tag SpecificSoundSet 0.53 false GiantFootsteps checkVisible
			 }
		 }
   }	
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
		 set hotspot
		 {
			 version
			 {
				Visual MU X Behemoth_boredA
			 }
		 }
   }	
}

//==============================================================================
anim Attack
{
   SetSelector 
   {
		 set hotspot
		 {
			 version
			 {

				Visual MU X Behemoth_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.56 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
			 }
		 }
   }	
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual MU X Behemoth_flailA
         }
      }
   }
}